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• • Release PlayStation 3 •: November 1, 2011 •: November 2, 2011 •: November 3, 2011 PlayStation 4 •: October 7, 2015 •: October 9, 2015 •: October 9, 2015 Mode(s), Uncharted 3: Drake's Deception is an developed by and published by for the. Released on November 2011, it is the sequel to, and the third game in the series. The game follows who, with his mentor, travels the world in search of the legendary the in the desert. The plot draws from the archaeology days of. Drake's Deception was the last Uncharted game developed under writer and creative director. Uncharted 3 was one of the best-reviewed games of 2011 with a score of 92 from review aggregate website.

Reviewers praised its writing, voice acting, graphics, cinematic quality and story; criticism was directed at the lack of single-player, technical issues, and failure to live up to its more critically successful predecessor. The game shipped 3.8 million copies worldwide on launch day. A sequel,, was released on May 10, 2016 for the. A remastered version was released for the PlayStation 4 on October 7, 2015, as part of. Contents • • • • • • • • • • • • • • • • • • • • • • Gameplay [ ] Uncharted 3: Drake's Deception is an played from a, with the player in control of. Drake has a large number of different animation sets, enabling him to react according to his surroundings.

Drake is physically adept and is able to jump, sprint, climb, swim, scale narrow ledges and wall-faces to get between points, and perform other. Drake can now take on opponents in more ways than before: hand-to-hand combat with multiple opponents, contextual melee attacks, and new stealth options. Uncharted 3 also features expanded and diverse traversal moves with deep gunplay.

Drake can be equipped with up to two firearms – one single-handed and one two-handed – and four grenades. Drake can pick up weapons, automatically replacing the existing weapon he was using, and additional ammunition from downed enemies. The player can direct Drake to take behind corners or low walls using either aimed or blind-fire to kill his enemies.

The player can also have Drake fire while moving. If Drake is undetected by his enemies, the player can attempt to use stealth to take them out, such as by sneaking up behind them and killing them with one hit, or by dropping down onto an enemy whilst Drake is hanging from a ledge. The stealth mechanic has been simplified and improved. Some areas of the game will require the player to solve puzzles with the use of Drake's journal, which provides clues towards the puzzles' solutions. When enabled, a hint system provides gameplay clues, such as the direction of the next objective.

Multiplayer [ ] Similarly to, Uncharted 3 includes a separate multiplayer component with network play, featuring competitive and cooperative modes of play. The beta features several customization options, such as different character skins, clown masks, ability boosters, skill medals to attain, and a progressive ranking system. Uncharted 3 will introduce free-for-all modes such as standard deathmatch, character model and weapon modification, and dynamic environmental 'events' within multiplayer maps, similar to the set pieces from the game's campaign – such as a hostile plane flying above shooting all players it catches in its crossfire.

Collectible treasures are also said to be available within the multiplayer maps, which can be used as in-game currency for unlocking new characters, customization equipment and boosters. Unlocked customizations can either allow for changes to be made in character appearance, such as clothing and skin tone, or upgrading weapon attributes. A Buddy System has also been implemented into multiplayer. At the beginning of each match, the player may be joined with a random partner or a friend if joining their game. The buddy's emblem remains displayed as part of the player's HUD to indicate their location relative to the player's own on the map. With your Buddy, you can do a cooperative taunt over dead enemies you defeated together, and can also collect each other's earned treasures for them. The player is able to spawn next to his buddy so long as the buddy remains alive and out of combat.

With the aim of making the multiplayer more flexible and accessible, several logistical improvements have been added, such as the capability to join games in progress or for two different accounts to play together in split-screen multiplayer on a single console. In the event of ties or near-ties, matches enter an elimination mode as they wind down, in which the players are restricted to one life and must compete to wipe out all of the opposing team's members first within the allotted remaining time. Several new features have been included in the game, including mechanics that create gameplay situations designed to assist the losing team, improves ability enhancements and augmentations that must be purchased for each use, special abilities that are made available when a certain amount of medals has been attained within a match, and 'Uncharted TV', a small video window that appears throughout the multiplayer menus, creating a video that can be uploaded to Facebook, YouTube or the XMB.

Multiplayer also includes a character creation system, allowing a user to extensively customise their in-game character. Cooperative multiplayer also returns from Uncharted 2. Plot [ ] In a London pub, Nathan 'Nate' Drake () and Victor 'Sully' Sullivan () meet Talbot (), who is interested in purchasing Nate's ring belonging to his ancestor. The duo accuse Talbot of offering counterfeit banknotes, and a fight ensues.

Outside, they are subdued by Talbot's cohort, Charlie Cutter (), and Talbot's employer, Katherine Marlowe (), steals Drake's ring. Cutter shoots Nate and Sully. 20 years earlier, the teenage Nate () searches a museum in, for the ring. He sees Sully, then unknown to him, working with Marlowe to retrieve the ring.

Nate is caught by Marlowe and her henchmen, but Sully rescues him and takes him on as his protege. In the present, Nate and Sully have survived; Cutter is in fact their ally, who worked with them to track down Marlowe. With the help of Chloe Frazer (), they trace Marlowe's car to an underground library. They retrieve 's notebook and a map showing Francis Drake's secret voyage to, where he was commissioned by and to find the lost city of.

Nate deduces that clues to Ubar's location lie in crypts in a chateau and a citadel. He and Sully locate the abandoned chateau in France. They find one half of an amulet inside the crypt, but are ambushed by Talbot and his men, who take the amulet and set the chateau on fire. Nate and Sully escape. In Syria, Nate and Sully meet Chloe and Cutter, who have learned that Marlowe is the head of the same order to which Francis Drake belonged. The group finds the second crypt and the other half of the amulet, revealing the location of the next clue, in.

As they escape Marlowe's men, Cutter breaks his leg. He and Chloe are forced to abandon the quest. In Yemen, Nate's estranged wife Elena Fisher () helps them locate an underground tomb, where they discover the location of Ubar in the vast desert. Nate is shot with a hallucinogenic dart and captured by Marlowe and Talbot. Marlowe has accumulated documents concerning Nate's childhood; Nate took the name Drake while growing up in an orphanage after his mother killed herself and his father abandoned him. Marlowe threatens Nate for the Ubar location.

When Talbot learns of Sully's location, Nate escapes and chases Talbot through the city. He is captured by Rameses, a pirate working for Marlowe, who interrogates him for information about Iram of the Pillars and who claims to have captured Sully. Nate escapes and searches for Sully on the pirates' captured cruise ship. He discovers that Rameses lied about having Sully and detonates a grenade, sinking the ship.

Nate escapes and Rameses drowns. Nate is washed ashore in Yemen. He reunites with Elena, who informs him that Sully was captured by Marlowe's men and forced to lead them to Ubar.

Nate sneaks onto a due to supplies to Marlowe's convoy, but is discovered and a shootout ensues, culminating in an explosion that destroys the plane. He deploys a cargo pallet parachute and lands in the desert. Nate wanders in the desert hallucinating from thirst.

He is rescued by a troop led by a, Salim (). Salim explains that Ubar was doomed by thousands of years ago when he imprisoned evil in a vessel and cast it into the heart of the city.

Salim and Nate destroy Marlowe's convey and rescue Sully. Nate and Sully lose Salim in a. In Ubar, Nate drinks from a water fountain. Talbot appears with Marlowe and shoots Sully, killing him. Furious, Nate gives chase and encounters more of Marlowe's men, who have been possessed by the Djinn. He experiences vivid hallucinations and comes round, realizing he hallucinated Sully's death. Nate realizes that King Solomon cast the vessel containing hallucinogenic minerals into the well beneath Ubar, tainting the water and causing Nate to hallucinate.

The vessel is what sent Francis Drake to find, but after learning the real reason behind his quest, Drake abandoned his mission. Nate and Sully find Marlowe, who is using a winch to recover the vessel from the waters. Sully is nearly killed by Talbot, but Nate destroys the winch and accidentally blows up the central cistern of Iram.

Marlowe and Talbot corner Nate and Sully but the floor gives way, throwing Marlowe into a sinkhole. Nate attempts to save her, but Marlowe sinks to her death, taking Drake's ring with her. As Ubar collapses, Nate and Sully fight Talbot, who is shot and falls into the sinkhole. Salim rescues them as the city is engulfed by the desert sands.

Nate and Sully return to Yemen. Sully returns Nate's wedding ring, which he has secretly kept safe since Nate and Elena's separation.

Elena joins them and Nate offers her his wedding ring again. The two embrace and the three fly home on Sully's new sea plane. Development [ ] The game was first revealed by on December 9, 2010. Officially it was announced at the 2010 on December 11, 2010, the first teaser trailer showed a table covered in Arabia-related. The worldwide demo of the game was premiered on the American late-night talk show, on December 14, 2010. A second demo was shown at Late Night with Jimmy Fallon on June 15, 2011.

At Gamescom 2011, another demo was shown. On August 31, 2011, Naughty Dog released another direct-feed. At the Eurogamer Expo 2011, a new demo was shown. Creative director explained that the desire for a desert-themed Uncharted stemmed from wanting to push the team creatively and technologically, as 'organic' elements such as sand, water, and fire are 'technically difficult to credibly render with animation'. Game director Justin Richmond explained that the game feels more open than other Uncharted games mainly due to the great new character creation feature.

'We're not an open-world game, we're never going to be an open-world game but; we can try. It's still up in the air how much gameplay we're going to let you wander around. But we aim to let you just ride a thousand miles off into the middle of nowhere and still find action and adventure as you go.' Ultimately the feel we want to get is, yeah, your character is lost in the desert.

So it needs to feel like that. We aim to make it feel open-world.' In regards to whether or not would be supported in Uncharted 3, Naughty Dog explained that 'A great Move game is a game made around Move and we started Uncharted long before that. It would be very difficult for us to adjust it. We tried a couple of things but it wasn't making a lot of sense.' While speaking with, Naughty Dog admitted that Uncharted 2 's multiplayer could have been much better if they were given more time to perfect it. So for Uncharted 3, Naughty Dog drew inspiration from Ubisoft's and Rockstar's to make their offering the 'go-to game for PS3 multiplayer.'

Naughty Dog also told the magazine that one thing they learned through all their multiplayer testing is that damage and health in multiplayer should be 'the same or similar to single player.' Naughty Dog announced that Uncharted 3 wouldn't feature a dedicated server, because Naughty Dog looks for a potential four-year lifespan instead.

Juan Jimenez, software manager for Sony Spain, told Spanish gaming site The Vault that Uncharted 3 would make use of the PlayStation Network Pass, making it the second game to carry the feature following. As is standard, a one-time code will be provided with copies of Uncharted 3 for first time buyers giving them immediate access to online multiplayer features, whereas second-hand purchasers of the title will have to pay extra for online play. When asked why the developers implemented the pass system, game director Justin Richmond replied, that without the money from Sony's PSN Pass it wouldn't be able to afford to include as much online content as it has with Uncharted 3, and would possibly have to separate the online and offline content into separate products.

On October 6, 2011, Naughty Dog's community strategist Arne Meyer, confirmed that developer Naughty Dog's work on Uncharted 3 was done and had sent the game to be certified at Sony. According to lead designer, Richard Lemarchand, Naughty Dog had worked on 'the biggest and most epic and jaw dropping game' with Uncharted 3. On October 10, 2011, Uncharted 3 had officially achieved gold status, enabling the video game to enter the manufacturing process for its upcoming release the next month. It was also confirmed that the Uncharted 3 disc would also contain four behind-the-scenes videos detailing the development and production of the video game, including exclusive material from Naughty Dog. Sony announced that Uncharted 3 would come with codes for early access to the multiplayer beta. Motion capture [ ] Naughty Dog community strategist, Arne Meyer, said that Uncharted 3: Drake's Deception is created like a Hollywood film, especially the motion capture and voice acting procedure.

The Uncharted series has received praise for its movie-like sections, which Naughty Dog was keen to take to the next level in Uncharted 3. 'We have two motion capture spaces – a smaller one in the studio that lets us pick up smaller pieces, like idles, and then we have a dedicated stage at Sony Studios, and that's where we get both the motion capture and the audio – because we do all of the dialogue at the same time – for both gameplay and cinematics. It's big enough for us to set up and perform everything from rehearsals to the final performances, and that approach, which is basically the same as producing a major motion picture, is what makes the performances so fluid and realistic in our games. When we're in full swing, we're doing new motion capture every week.' Main article: In Official PlayStation Magazine UK 's interview about Uncharted 4, Richmond discusses some of the new directions that the franchise could take in the future, as well as maintaining fan interest and going too far. According to Richmond, Nate still has plenty more to give and the studio would continue to create new Uncharted experiences as long as fans want it.

Speaking to VentureBeat, Richmond pointed out that the studio never set out to make a trilogy. Instead it has always 'sort have seen it as a stand-alone adventure', with each game existing as a self-sustaining gaming experience. 'We have always said that if we think that we can make something new and interesting, if the fans still want them, then we can make another one'. Naughty Dog has said future titles will have to live up to a 'really high' quality standard. Speaking to IGN, lead effects artist Keith Guerrette said success has made the studio 'a little bit reluctant, actually, if we do sit back and decide to continue with the Uncharted world, because we don't want to 'ruin' the series.' According to Naughty Dog, it was a mistake to reveal Uncharted 3 's release date a year out with the challenges involved with completing a game by its due date. 'We will never do that again, not a year out', sighed co-president Christophe Balestra during an interview with Eurogamer.

'The minute we saw the date on screen we were like, 'Oh God, I really regret that', Evan Wells agreed. On November 14, 2013 at a PlayStation 4 pre-release event in New York, Naughty Dog confirmed in a teaser trailer that an Uncharted installment would be coming to the. The teaser trailer showed an overview of a map and a voice-over.

At E3 2014, a new trailer was revealed. The game, entitled, was released on May 10, 2016. References [ ].

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In Dying Light, a first-person, action survival horror game, players must use everything in their power to survive until the morning's first light in a vast open world filled with danger. During the day, players will traverse an expansive urban environment overrun by a vicious outbreak, scavenging the world for supplies and crafting weapons to defend against the growing infected population. At night, the hunter becomes the hunted, as the infected become aggressive and more dangerous. Most frightening are the predators which only appear after sundown. • Welcome to the Quarantine – Experience an original and intense story set in an infected city cut off from the outside world. • Vast Open World – Players traverse an extensive world plunged into chaos and destruction.

In this diverse environment, players must fight for survival against many kinds of enemies since the infected are not the only threat. • Night Changes the Rules – In daylight, players explore the city searching for supplies and weapons. After nightfall, though, the infected world undergoes a dramatic transformation that gives the gameplay a new dimension. The hunter becomes prey. • Parkour-Style Movement – Whether jumping between rooftops, climbing walls or attacking foes from above, players can move around the city with ease and speed. Dying Light provides freedom of movement never before seen in open world game.

• Brutal, Visceral Combat – Fight face-to-face using a diverse selection of melee weapons: knives, bats, axes, or more unusual tools of destruction. Players must strike down enemies or cut off their limbs to save their own lives.

• Craft Your Weapons – Why use an ordinary cleaver when players can attach a lighter for burning damage? Or wrap a hammer in electrified barbed wire?

Dying Light lets players create their own weapon upgrades and construct increasingly efficient tools of combat. • Choose Your Play Style – Players can make use of weapons, surroundings, and traps set by other survivors; provoke groups of enemies to attack one other; complete objectives by day or at night; or take advantage of darkness, fog, and storm to remain unseen. • Breathtaking Visuals and Realism – Dying Light Is the first game powered by Chrome Engine 6 – the sixth revolutionary incarnation of Techland’s proprietary technology.

It delivers a new level of visual quality, special effects, and dynamic weather conditions, maintaining unparalleled efficiency at the same time.