The Planescape Sketchbook Pdf To Word

Introduction This Geeklist is intended to be a reasonably comprehensive guide to products released for the setting. It is an expanded version of my, one of a series of D&D Collector's Guides over on. It's also a companion to a similar here at RPGGeek.

Planescape planes of conflict pdf. Planescape planes of conflict. Planescape is available as an ESD PDF.The Planescape Sketchbook.

The Planescape Sketchbook Pdf To Word

This guide lists all of the Planescape items in the RPG Geek database (and one each from and ), and also includes products not covered by the Geek. As well as a line of thirty Planescape-branded RPG products, TSR released five novels, an extensive line of miniatures, a collectable card game and the computer game. There were Planescape articles in, and magazines and Planescape products were translated into at least three other languages. Origins Planescape has its origins in an idea put forward in TSR brainstorming session. Together with and, Henson had previously pitched the idea of updating the 1st edition to 2nd Edition. In 1993, when TSR was looking for a new setting to replace the winding down Spelljammer line, Henson's proposal morphed into the Planescape setting. Writes about this process in.

When the search for a new setting got seriously underway, the Planescape idea was still kicking around and it got tossed onto the table. It had never really been considered as setting up to that point.

This cast it in a whole new light, and we all took a serious look at it. By the time the project got the final go-ahead to be placed on the schedule, almost everything about it was changed except for its name. That shouldn't be considered an indictment of the original proposal because it wasn't at all uncommon in a process like this. The name, though, which originated with Slade, was inspired.

No other name would have suited Planescape half as well. It was, who together with editor, did the initial design work on the Planescape setting and they provided a clear vision for the line support team of,,, and to follow. In an article in, suggests that much of the success of the Planescape line was due to the lack of interference from TSR's upper management.

Quoting McComb, Stan! 'We were lucky,' say McComb. 'Upper management was focusing their attention on a beginner game that Jeff Grubb was designing. He couldn't make a decision without it being second guessed.'

But the Planescape team was able to do their work with unfettered creativity. [] Upper management was surprised when Planescape turned out to be such a hit. 'Especially because we did it without their help,' McComb says chuckling. 'Best of all, because they left us alone at the beginning, they had to leave us alone as the line went on. And that was heaven.' Working along side Cook and Wise on the initial design team was artist, whose initial concept art for the setting helped establish the tone. One of the rarest Planescape collectables is the a 32-page collection of Planescape concept art which was sold as a promotional item at GenCon 1994.

Despite Knutson's early work, the setting is most strongly associated with artist 's work. He, together with the graphic design team of, and, set the visual style of both the setting and the Planescape product line. Planar Handbook Published in July 2004.

The Planar Handbook is partly an update of the to the 3.5 rules, and partly an accessory for players of planar characters. It includes rules for playing planar races, some prestige classes (some of which are factions updated from their appearance in ), planar equipment and spells. It's not all player information though. There is a significant selection of new planar creatures for a DM to use, and nearly fifty pages of information on planar sites. Sigil gets about five pages this time, and even a high-level map.

And pack plenty into this book, and it feels like a companion to the Manual of the Planes rather than a rehash of it. It still isn't really a Planescape collectable though. 30 Years of Adventure: A Celebration of Dungeons & Dragons Published in hardcover in October 2004, and in softcover in February 2006. This is a coffee table book released to celebrate the 30-year anniversary of.

It contains essays from many long-time Dungeons & Dragons writers and designers, including a six page spread by on the origins of the Planescape setting, from which I've quoted sections in the introduction to this Geeklist. This might be worth picking up for a dedicated collector, and reading about the origin of the setting is interesting, but the essay doesn't add anything to the Planescape setting lore. There were both hardcover and softcover versions released. Beyond Countless Doorways Published in October 2004. Were kind enough to give permission to describe Beyond Countless Doorways as a Planescape reunion, as it unites a significant number of the people who worked on Planescape line.

Monte Cook,, and should be familiar names to anyone who has read through this collector's guide to this point. A cover by and a foreword by cement this book's place in Planescape list. This hardcover book is a collection of planar locations and hooks which are carefully written under the Open Game Licence, so don't contain any specific mentions of Planescape intellectual property. That doesn't prevent this from being a great toolbox for any planar campaign, or inspiration for a once-off planar excursion. Dragon #354 Published in April 2007.

The cover of this issue is a piece by titled I, Modron and it goes with the article. It is a meaty 14-page article, covering recent modron history (the events of ) and the encroachment of formians into their home plane Mechanus (which took place during the 3rd edition era). The article also covers rules for playing (rogue) modron characters and provides stat blocks for all of the base modron types. There is no explicit Planescape setting branding associated with the article, but the history section clearly reflects events from the Planescape product line. Dragon #359 Published in September 2007. In the last print issue of Dragon magazine, the editors put together an article titled which takes a look at some of the most prominent secrets and unanswered questions in D&D lore. The only Planescape question covered is the nature of the Lady of Pain, and the article sets out some of the theories.

It mentions that Pages of Pain suggests she is the daughter of Poseidon, and that the game implies she is a prisoner and Sigil her cage. Her role in the events of is also touched upon. This is not a critical addition to a Planescape collection, but the final print issue of Dragon at least has a tip-of-the-hat to the setting. D&D 3rd Edition By the time D&D 3rd Edition launched, had sensibly trimmed back on the many individual campaign settings had produced, and aside from the occasional mention in Dragon, Planescape was a dead product line. But the Great Wheel model and much of the planar history developed during the lifespan of were carried forward into the 3rd edition view of the planes. (Unless you were in the, which suddenly had a new planar model thrust upon it.) The and mentioned above deal the most directly with the planes in 3.X, but both the and have planar content, as do and. The hardcover adventure book is both a tribute to and a shout-out to Planescape fans.

And of course, there are planar monsters in many of the Monster Manuals and particularly in the. As well as the issues of Dragon already covered above, the series covered many significant planar personalities: (Dragon #329), (Dragon #333), (Dragon #337), (Dragon #341), (Dragon #345), (Dragon #349), (Dragon #353), (Dragon #357), and some (Dragon #359). There is also an entry on in the first digital issue (Dragon #360). The Blood War set of prepainted miniatures was released in November 2006.

It included a number of Planescape-themed figures:,,,,,, and. The from the Night Below set released a few months later (July 2007) could also come from a Planescape campaign. Dragon #370 Published in December 2008. Is an extensive (12-page) articles by covering the Mercykillers. It appeared as part of a digital issue of Dragon, released online. There is a detailed history of the organisation, up to and including the Faction War, but including updates on the splintered factions of the Sons of Mercy, Sodkillers and Mercykiller remnants. Even if the 4th Edition stat blocks for the three Mercykiller leaders presented in this article aren't helpful to you, this is a well researched article, consistent with Planescape lore, but presenting a current view in a 4th Edition context.

Dungeon Master's Guide 2 Published in September 2009. The most significant D&D 4th Edition source for Planescape material is the Dungeon Master's Guide 2. It has nearly 40 pages of material on Sigil in the chapter on paragon campaigns. That's by far the most attention the setting received since the end of the Planescape product line.

In the Design & Development article in, titled, and talk about writing that section of the DMG2, and Carter notes that some of the material used was left over from the cancelled City of Doors project, but hadn't made it into. The timeline for Sigil has advanced somewhat since the Planescape days, with the assumption being that everything occurring in the 2nd Edition line happened in the city's past. D&D 4th Edition Despite the inclusion of a substantial section on Sigil in the, 4th Edition adopted a different assumed model of the planes, and also suggests a very different history of the multiverse than that presented in the Planescape line. That said, there is still significant overlapping lore, and 4th Edition has plenty of material that could be used for a Planescape campaign.

There are four other hardcovers with substantial planar lore: the,, and the, plus boxed set. Three more Player's Option books cover character options relating to the, and planes. Dungeons & Dragons Insider, which became the home of Dragon and Dungeon magazines at the end of their print runs, included a fair amount of planar content in its digital issues. There are further installments of Demonomicon of Iggwilv covering (Dragon #364), (Dragon #369) and (Dragon #376), Shemeshka the Marauder (), and Fraz-Urb'luu (). The Court of the Dark Prince in is a Graz'zt-themed adventure. Has a four page Creature Incarnations: Modrons article. Has four planar articles: Bazaar of the Bizarre: From the Attic of Alluvius Ruskin, The Ecology of the Modron, History Check: The Iggwilv-Graz'zt Affair and Character Themes: Ciphers, Sensates, and Xaositects.

Has three: History Check: The Blood War, History Check: That Shadow That Was and Fallen Angels: Ecology of the Succubus. There is a Winning Races: Bladelings article in. Finally, in can be found Creature Incarnations: Mephits and Lords of Chaos: Cryonax. Most of the Planescape RPG titles were released in scanned PDF form between 2001 and 2003, with a few exceptions (such as ). These PDFs were withdrawn from sale rather abruptly a few years later, but in January 2013, Wizards of the Coast returned to PDF sales, and at the time of writing there are a half-dozen Planescape titles available again from the web site. Download Lal Meri Pat Rakhiyo Bhala By Mika Singh. At some point, Wizards of the Coast had animated GIF files of a modron available for download.

Those animations are no longer available from the Wizards' web site, but thanks to the marvels of the Wayback Machine, we can still see both the and versions. Miscellaneous As we near the end of this Collector's Guide, we've covered almost all of the game material produced for Planescape over the years, but there are still a number of other collectibles worth mentioning. As noted back in the introduction, sold a few dozen copies of at Gen Con 1994, and that remains one of the rarest Planescape collectibles. A handful of rare adventures will also pose a challenge to collectors. The Poison Pen was a Planescape tournament adventure run at Gen Con 1995, and and were only released in limited quantities as part of the in 1998, although The Manxome Foe was reprinted in.

The mid 1990's saw a number of Planescape clothes and other promotional items released, including: a sweatshirt, an,,, a, and a. Two sets of fifteen faction pins were released, from 'quality pewter' in 1994, and a made of tin, that was handed out at Gen Con 1996. Finally, in 1998 a set of was released to promote as part of the TSR Gold line of promotional items.

And that's a planar wrap! Thanks for reading, and if you spot anything Planescape-related that I missed in this lengthy tour, please let me know in the comments below.

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